mercoledì 23 settembre 2020

The Dolmen of Vranisht. Third millennium B.C. Vlore. Albania.

 The Dolmen of Vranisht. Third millennium B.C. Vlore. Albania. It is locally known as "Guri ne qiell" ("Stone in the sky") or "Sofra e Zotit" ("Table of the God"). Located in the Mesimer mountain, almost 700 meters high above sea level.//



Il dolmen di Vranisht. Terzo millennio a.C. Valona. Albania. È conosciuto localmente come "Guri ne qiell" ("Pietra nel cielo") o "Sofra e Zotit" ("Tavola del Dio"). Situato nella montagna di Mesimer, alta quasi 700 metri sul livello del mare. //



Dolmeni i Vranishtit. Mijevjecari i III p.e.s. Vlore. Njihet lokalisht si "Guri ne qiell" ose "Sofra e Zotit" 


 

martedì 22 settembre 2020

"If I wasn't studying psychopaths in prison, I'd do it at the stock exchange" - dr. Robert Hare

 Kur të bëni Testin Serologjik ose Tamponët dhe dilni me rezultat POSITIV, pyesni se cilës tipologji të KORONAVIRUS rezultoni të jeni pozitiv, meqenëse kemi mijëra viruse brenda trupit që në momentin kur lindim. Mos lejoni që t’ju mashtrojnë. Nëse keni dalë pozitiv i sëmurë me koronavirus pyesni: Ok, por me cilën koronavirus saktësisht? 


Hcov-229 E?
Hcov-OC43?
Hcov-NL63
Hcov-HKU1?
- Sars-Cov?
- Mers-Cov?
- SARS-CoV-2
Ekzistojnë 7 koronavirusë në trupin e njeriut. Testi molekular i PCR (Polymerase chain reaction) zbulon njërën prej tyre. Katër të parët janë viruset e gripit të zakonshëm që kemi gjatë gjithë jetës. Në massmedia dhe TV nuk do të dëgjoni kurrë që të thuhet “Pozitivë me Covid-19”, por shprehen gjithmonë duke thënë “pozitivë me koronavirus” pa specifikuar se me cilin!
Hetoni, bëni kërkime, lexoni literaturë mjekësore, lexoni dekretet dhe ligjet, etj.
Trurin tuaj nuk e dëmton informimi por e dëmton injoranca!
----------------------------
Quando fate il TEST SIEROLOGICO o il TAMPONE e RISULTATE POSITIVI, chiedete a quale CORONAVIRUS risultate POSITIVI, visto che ne abbiamo a migliaia dentro il nostro corpo di virus. Non fattevi ragirare.
Sei risultato positivo a coronavirus. Ok, ma a quale coronavirus esattamente?
Hcov-229 E?
Hcov-OC43?
Hcov-NL63
Hcov-HKU1?
- Sars-Cov?
- Mers-Cov?
- Sars-Cov-2
Nel corpo umano ci sono 7 coronavirus. Il test molecolare PCR (polymerase chain reaction) rileva uno di loro. I primi quattro sono i raffreddori comuni di tutta la vita. Nei massmedia e in TV non sentirete dire positivo a Covid-19 ma dicono sempre positivo a coronavirus.... ma quale?
Indagate, fate ricerche, andate a leggere un pò di letteratura medica, leggete i decreti e le leggi... il cervello non vi si deteriora se indagate!

venerdì 18 settembre 2020

Do Not Love Half Lovers by Khalil Gibran - John Siddique

 Do not love half lovers
Do not entertain half friends
Do not indulge in works of the half talented
Do not live half a life and do not die a half death
If you choose silence, then be silent
When you speak, do so until you are finished
Do not silence yourself to say something
And do not speak to be silent
If you accept, then express it bluntly
Do not mask it
If you refuse then be clear about it
for an ambiguous refusal
is but a weak acceptance
Do not accept half a solution
Do not believe half-truths
Do not dream half a dream
Do not fantasize about half hopes
Half a drink will not quench your thirst
Half a meal will not satiate your hunger
Half the way will get you nowhere
Half an idea will bear you no results
Your other half is not the one you love
It is you in another time yet in the same space
It is you when you are not
Half a life is a life you didn’t live,
A word you have not said
A smile you postponed
A love you have not had
A friendship you did not know
To reach and not arrive
Work and not work
Attend only to be absent
What makes you a stranger to them closest to you
and they strangers to you
The half is a mere moment of inability
but you are able for you are not half a being
You are a whole that exists
to live a life not half a life

Khalil Gibran


 

The Hymn of Creation Rig Veda 10:129

 There was neither non-existence nor existence then.
There was neither the realm of space nor the sky which is beyond.
What stirred?
Where?
In whose protection?
Was there water, bottlemlessly deep?

There was neither death nor immortality then.
There was no distinguishing sign of night nor of day.
That One breathed, windless, by its own impulse.
Other than that there was nothing beyond.

Darkness was hidden by darkness in the beginning,
with no distinguishing sign, all this was water.
The life force that was covered with emptiness,
that One arose through the power of heat.

Desire came upon that One in the beginning,
that was the first seed of mind.
Poets seeking in their heart with wisdom
found the bond of existence and non-existence.

Their cord was extended across.
Was there below?
Was there above?
There were seed-placers, there were powers.
There was impulse beneath, there was giving forth above.

Who really knows?
Who will here proclaim it?
Whence was it produced?
Whence is this creation?
The gods came afterwards, with the creation of this universe.
Who then knows whence it has arisen?

Whence this creation has arisen
– perhaps it formed itself, or perhaps it did not –
the One who looks down on it,
in the highest heaven, only He knows
or perhaps even He does not know.

 


 

giovedì 17 settembre 2020

Shqiponja me dy koka ishte simboli Sumerian për perëndinë e Lagash, Ninurta, biri i Enlil dhe Ninlil. (4500 pes)..//

 Double-headed eagle was the Sumerian symbol for the god of Lagash, Ninurta son of Enlil and Ninlil. (4500 BC)..//

L'aquila bicipite era il simbolo sumero del dio di Lagash, Ninurta figlio di Enlil e Ninlil. (4500 a.C.)


martedì 8 settembre 2020

Lettura: Il tempo e l'antimateria (da Paul Davies, I misteri del tempo)

 « Il concetto di antimateria risale all'incirca al 1930 e alla famosa previsione di Dirac, che aveva lottato per riuscire a unificare la  nuova meccanica quantistica con la teoria della relatività speciale di Einstein. Dirac voleva sapere in che modo si comporta una particella quantistica come l'elettrone quando si muove a una velocità prossima a quella della luce. Egli ricavò un' equazione che sembrava rispondere ai requisiti richiesti, ma rimase sconcertato dal fatto che ogni soluzione dell'equazione che descriveva un elettrone era accoppiata con una specie di soluzione speculare che non sembrava corrispondere ad alcuna particella conosciuta. Dopo aver molto riflettuto, Dirac formulò una coraggiosa ipotesi. Le soluzioni « speculari », sostenne, corrispondono a particelle identiche agli elettroni, ma con proprietà invertite. Per esempio invece di avere carica negativa, le particelle speculari avrebbero dovuto essere cariche positivamente. Nel giro di un paio d'anni, i « positroni » di Dirac vennero effettivamente scoperti negli sciami di raggi cosmici. Esistono realmente.

I fisici si resero finalmente conto che in natura a qualunque tipo di particella subatomica corrisponde un'antiparticella. Oltre agli antielettroni (chiamati anche positroni) ci sono gli antiprotoni, gli antineutroni e cosi via.

I positroni vengono prodotti in coppia con gli elettroni in seguito a violenti urti fra i raggi gamma e la materia. Tipicamente, un fotone gamma che incontra un atomo produce una coppia elettrone-positrone. Il neonato elettrone si allontana per godere di un'esistenza più o meno permanente, mentre il povero positrone va incontro da subito a dei pericoli. Se si imbatte in un elettrone (e l'universo è pieno di elettroni) la coppia si annichilirà istantaneamente, invertendo il processo di creazione di coppia e restituendo fotoni. Questa è generalmente la causa della breve carriera di un positrone.

L'elettrone a ritroso nel tempo!Nella figura è disegnato un diagramma spazio-temporale che mostra la creazione e la successiva annichilazione di un positrone. In genere questo diagramma viene cosi interpretato: il fotone gamma, raffigurato dalla linea ondulata proveniente dal basso, crea una coppia elettrone-positrone in corrispondenza dell'evento a; l'elettrone (contrassegnato con e2) se ne va a destra, mentre il positrone (contrassegnato con p) si dirige a sinistra, colpisce un secondo elettrone (e1) in corrispondenza dell'evento b e si annichila, creando ancora una volta un fotone. L'effetto complessivo è che l'elettrone e1 è scomparso in un  punto per essere rimpiazzato dall'elettrone e2 in un altro punto. Secondo l'audace congettura di Feynman, gli elettroni e1 ed e2 sono in realtà la stessa particella, anche se nell'intervallo di tempo che separa gli eventi a e b entrambi gli elettroni sono presenti!

L'idea di Feynman è che la linea continua a zig-zag nella figura non vada vista come la concatenazione delle linee d'universo di tre particelle distinte, ma come un cammino spazio-temporale continuo di un singolo elettrone. Il tratto con pendenza negativa - il segmento corrispondente al positrone - rappresenta allora l'elettrone che si muove indietro nel tempo. Questo salto temporale è indicato dalle frecce sulla linea d'universo. Durante la fase normale, di elettrone, la freccia punta avanti nel tempo, ma durante la fase di positrone punta all'indietro. in quest'ottica, l'elettrone originale indisturbato (e1) emette un fotone (in b) e salta indietro nel tempo, quindi assorbe un fotone (in a) e ritorna di nuovo nel futuro. Un osservatore che si trovasse nell'intervallo di tempo fra a e b vedrebbe due elettroni e un positrone, ma Feynman afferma che si tratta in realtà di un'unica particella vista tre volte: prima (come e1) nella sua forma originale indisturbata, poi (come positrone) mentre torna indietro dal futuro, e infine (come e2) mentre va ancora una volta avanti nel tempo.

L'idea di base può essere estesa includendo molti più elettroni e positroni, lasciando che la linea dell'universo continui a zigzagare. In effetti, secondo Wheeler tutti gli elettroni dell'universo sono in realtà un'unica particella, che semplicemente salta avanti e indietro nel tempo! In altre parole, voi, io, la Terra, il Sole, la Via Lattea e tutte le altre galassie siamo composti da un solo elettrone (e anche da un solo protone) visti un'innumerevole quantità di volte.

Un solo elettrone!?

La conclusione che possiamo trarre da queste osservazioni - ed è una conclusione davvero profonda - è che la natura non presenta una simmetria fra materia ed antimateria, e che quindi le leggi dell'universo non sono esattamente simmetriche rispetto al tempo. Quali che furono i processi fisici all'origine della creazione del materiale cosmico, presumibilmente nelle condizioni estreme del Big Bang, essi dovettero essere non simmetrici, anche se di poco, rispetto al tempo. In altre parole, deve esistere almeno un processo fisico fondamentale che non è perfettamente simmetrico rispetto all'inversione temporale. »

 

Autoscontro galatttico!

 

Collisione tra la galassia NGC 2207 (a sinistra) e la più piccola IC 2163, nella costellazione del Cane Maggiore, distanti 114 milioni di anni luce da noi


lunedì 7 settembre 2020

domenica 6 settembre 2020

ET presence on earth during history (2)

 Il monastero di Visoki Dečani si trova in Kosovo, tra le città di Peć e Gjakovë. Creato nel XIV secolo sotto il regno del re Stefano III Decanski, la sua costruzione avvenne tra il 1327 e il 1335. Un'iscrizione sul portale annuncia che il monastero fu costruito da "fra Vita, monaco dell'ordine dei Piccoli Fratelli, protomaster di Kotor , città regale". L'affresco intitolato "La crocifissione" è stato dipinto nel 1350. Due oggetti con figure all'interno, possono essere visti negli angoli in alto a destra e sinistra dell'affresco, questo si trova sopra l'altare nel monastero dei Visoki Decani in Kosovo. Gli UFO sarebbero i due strani oggetti ai lati della croce, in uno di essi possiamo vedere il simbolo del SOLE Macedonian Star o Argead Star, è un simbolo solare a raggi che appare per la prima volta nell'antica arte greca del periodo tra il 6 e 2 ° secolo a.C. Il Sole Vergina ha sedici raggi triangolari, mentre simboli comparabili dello stesso periodo hanno variamente sedici, dodici, otto o (raramente) sei raggi. Era raffigurato su una larnax d'oro trovata in una tomba reale del IV secolo a.C. appartenente a Filippo II o Filippo III di Macedonia, rispettivamente padre e fratellastro di Alessandro Magno.





-----------------

One of the more mysterious symbols that has been found in ancient engravings is the image that strangely looks like a handbag. The form appears in depictions made by the Sumerians of Iraq, in the ruins of ancient temples in Anatolia, in the decorations of the Maori of New Zealand, in the crafts of the Olmecs of Central America, etc. Bags can be seen in the art of disparate cultures around the world and in various eras of time, with the first known instance of a bag appearing at the end of the Ice Age. What is this mysterious symbol that can be found so often in the ancient world and what was it for? 


....................................

The illustration depicts a sighting that took place at 21:45 on August 18, 1783 when 4 witnesses on the terrace of Windsor Castle observed a luminous object in the skies of the Home Counties of England. The sighting was recorded the following year in the "Philosophical Transactions of the Royal Society". According to this report, the witnesses observed an oblong cloud moving more or less parallel to the horizon. Under this cloud one could observe a luminous object, more or less spherical, brilliant, which stopped; this strange sphere seemed to be initially of a pale blue color, but then its brightness increased and headed east. Then the object changed direction and moved parallel to the horizon before disappearing to the south-east; the light it emanated was prodigious; it illuminated everything on the ground. The image was recorded by Thomas Sandby (a founder of the Royal Academy) and his brother Paul, both witnesses of this event. 



sabato 5 settembre 2020

ET presence on earth during history (1)

 The UFO of Alençon, France (1790)
"A UFO landed near Alençon, France, on June 12, 1790. This astonishing encounter was attended by a large crowd of onlookers. “At five o'clock in the morning… several farmers saw a huge globe which seemed to be surrounded by flames… The globe slowly descended, oscillated several times and rushed to the top of a hill from which it tore the plants all along the slope. The heat spread was so intense that the grass and small trees began to burn.


The sphere was still warm in the evening and an extraordinary, not to say incredible, thing happened: suddenly a kind of door opened and a person like us stepped out, but this person was dressed in a weird way. , she was wearing a suit that clung to her body and, seeing all this crowd, she said a few words that we did not understand and ran away into the woods. Instinctively, the peasants recoiled in fear and this saved them, because, shortly after, the sphere burst silently… The witnesses were: two mayors, a doctor… not to mention the dozens of peasants who were present… ”
Police Inspector Liabeuf was ordered to investigate and write the report just read. " 

...................................

French commemorative medal (1680)



This medal, the creator and origin of which is unknown, is dated 1680. It must have been engraved to commemorate a striking sighting of a wheel-shaped UFO projecting a ray towards the ground. 

.......................

UFOs of Nice, France (1608)
On August 5, 1608, the inhabitants of the South of France, from Marseilles to Genoa, witnessed a passage of UFOs, reported in a column entitled “Speeches of the terrible and dreadful signs appeared on the sea of Genoa”. In Nice, the inhabitants saw three strange luminous vessels which flew at high speed above the city. The

three machines stopped near the fortress and descended just above the water causing a boil and emitting a red-orange vapor, all accompanied by a loud noise. The soldiers fired at the three UFOs without doing them any harm.
Much to the astonishment of the many witnesses, two humanoid beings with a large head and large luminous eyes, dressed in a red jumpsuit with silvery scales, connected to the flying machine through tubes, and for several hours engaged in strange work.
The book where the sighting of Genoa is told is a brochure published in Troyes entitled "DISCOURS au vrais des terribles et espouvantables signes apareuus sur la Mer de Genes".

....................................

Madonna and Child by Domenico Ghirlandaio (circa 1470). But it’s not the central figures of the work or the Madonna, that have caused so much controversy. This comes from a small spot in the sky above Mary’s shoulder. In this well-known painting in the background on the ground below is a man staring incredulously at a pretty luminous flying saucer while his dog barks at it. On close inspection, it appears to be a domed metal craft, and looks very much like an UFO. 

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XIIth century manuscript "Annales Laurissenses" (books of historical and religious events) and refers to a "flying object" sighted in the year 776, during the siege of Sigiburg Castle, in France.



“En 776, pendant to the siège du château Sigiburg en France, les Saxons étaient axiégés par les Français. Pendant la bataille un groupe de disques apparu planant sur l'église. Les Saxons pensèrent que les français étaient protégés par ces objets et s’enfuirent. " The Saxons surrounded and besieged the French. They were fighting when suddenly a group of flying discs (flaming shields) appeared above the roof of the church. To the Saxons this appeared, as if the French were protected by these objects, and then fled by retreating.
....................

Page 494 of the work Prodigiorum ac Ostentorum by Corradus Lycosthenes (Konrad Wolffhart) - Published by Henricum Petri, in Basel (Switzerland) in 1557. Currently the text is available for consultation at the Museum of Book Research in Australia.

Text in Latin: “In Arabia comet in modum trabis acutissimae, acuarijs almost punctis distinctae, cum falce phoenaria uisus est. Eodem anno totam Carinthiã uastarut Turce. Cruciferi cõtra Polonos bellum pararunt. In Vngaria foedus inter Mathiam ac Vladislaum renouatum. In Crete insula (ut a Coccio Sabellico lib.i." 



Translation: “In Arabia, a comet in the shape of a very sharp beam, the beam composed almost as if of distinct points, with the tip similar to a Phoenician sickle.… .. In the same year, all of Carinthia to the land of Turkey. The Crusaders prepare for war against the Poles. The treaty between Hungary and Matthias Ladislao has been renewed.

ARE YOU LIVING IN A COMPUTER SIMULATION?

 

BY NICK BOSTROM  

Faculty of Philosophy, Oxford University

Published in Philosophical Quarterly (2003) Vol. 53, No. 211, pp. 243-255.

[www.simulation-argument.com]

         pdf-version: [PDF]

 

 

ABSTRACT

 

This paper argues that at least one of the following propositions is true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage; (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof); (3) we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is false, unless we are currently living in a simulation. A number of other consequences of this result are also discussed.

 

 

I. INTRODUCTION

 

Many works of science fiction as well as some forecasts by serious technologists and futurologists predict that enormous amounts of computing power will be available in the future. Let us suppose for a moment that these predictions are correct. One thing that later generations might do with their super-powerful computers is run detailed simulations of their forebears or of people like their forebears. Because their computers would be so powerful, they could run a great many such simulations. Suppose that these simulated people are conscious (as they would be if the simulations were sufficiently fine-grained and if a certain quite widely accepted position in the philosophy of mind is correct). Then it could be the case that the vast majority of minds like ours do not belong to the original race but rather to people simulated by the advanced descendants of an original race. It is then possible to argue that, if this were the case, we would be rational to think that we are likely among the simulated minds rather than among the original biological ones. Therefore, if we don’t think that we are currently living in a computer simulation, we are not entitled to believe that we will have descendants who will run lots of such simulations of their forebears. That is the basic idea. The rest of this paper will spell it out more carefully.

            Apart form the interest this thesis may hold for those who are engaged in futuristic speculation, there are also more purely theoretical rewards. The argument provides a stimulus for formulating some methodological and metaphysical questions, and it suggests naturalistic analogies to certain traditional religious conceptions, which some may find amusing or thought-provoking.

            The structure of the paper is as follows. First, we formulate an assumption that we need to import from the philosophy of mind in order to get the argument started. Second, we consider some empirical reasons for thinking that running vastly many simulations of human minds would be within the capability of a future civilization that has developed many of those technologies that can already be shown to be compatible with known physical laws and engineering constraints. This part is not philosophically necessary but it provides an incentive for paying attention to the rest. Then follows the core of the argument, which makes use of some simple probability theory, and a section providing support for a weak indifference principle that the argument employs. Lastly, we discuss some interpretations of the disjunction, mentioned in the abstract, that forms the conclusion of the simulation argument.

 

II. THE ASSUMPTION OF SUBSTRATE-INDEPENDENCE

 

A common assumption in the philosophy of mind is that of substrate-independence. The idea is that mental states can supervene on any of a broad class of physical substrates. Provided a system implements the right sort of computational structures and processes, it can be associated with conscious experiences. It is not an essential property of consciousness that it is implemented on carbon-based biological neural networks inside a cranium: silicon-based processors inside a computer could in principle do the trick as well.

Arguments for this thesis have been given in the literature, and although it is not entirely uncontroversial, we shall here take it as a given.

The argument we shall present does not, however, depend on any very strong version of functionalism or computationalism. For example, we need not assume that the thesis of substrate-independence is necessarily true (either analytically or metaphysically) – just that, in fact, a computer running a suitable program would be conscious. Moreover, we need not assume that in order to create a mind on a computer it would be sufficient to program it in such a way that it behaves like a human in all situations, including passing the Turing test etc. We need only the weaker assumption that it would suffice for the generation of subjective experiences that the computational processes of a human brain are structurally replicated in suitably fine-grained detail, such as on the level of individual synapses. This attenuated version of substrate-independence is quite widely accepted.

Neurotransmitters, nerve growth factors, and other chemicals that are smaller than a synapse clearly play a role in human cognition and learning. The substrate-independence thesis is not that the effects of these chemicals are small or irrelevant, but rather that they affect subjective experience only via their direct or indirect influence on computational activities. For example, if there can be no difference in subjective experience without there also being a difference in synaptic discharges, then the requisite detail of simulation is at the synaptic level (or higher).

 

III. THE TECHNOLOGICAL LIMITS OF COMPUTATION

 

At our current stage of technological development, we have neither sufficiently powerful hardware nor the requisite software to create conscious minds in computers. But persuasive arguments have been given to the effect that if technological progress continues unabated then these shortcomings will eventually be overcome. Some authors argue that this stage may be only a few decades away.[1] Yet present purposes require no assumptions about the time-scale. The simulation argument works equally well for those who think that it will take hundreds of thousands of years to reach a “posthuman” stage of civilization, where humankind has acquired most of the technological capabilities that one can currently show to be consistent with physical laws and with material and energy constraints.

Such a mature stage of technological development will make it possible to convert planets and other astronomical resources into enormously powerful computers. It is currently hard to be confident in any upper bound on the computing power that may be available to posthuman civilizations. As we are still lacking a “theory of everything”, we cannot rule out the possibility that novel physical phenomena, not allowed for in current physical theories, may be utilized to transcend those constraints[2] that in our current understanding impose theoretical limits on the information processing attainable in a given lump of matter. We can with much greater confidence establish lower bounds on posthuman computation, by assuming only mechanisms that are already understood. For example, Eric Drexler has outlined a design for a system the size of a sugar cube (excluding cooling and power supply) that would perform 1021 instructions per second.[3] Another author gives a rough estimate of 1042 operations per second for a computer with a mass on order of a large planet.[4] (If we could create quantum computers, or learn to build computers out of nuclear matter or plasma, we could push closer to the theoretical limits. Seth Lloyd calculates an upper bound for a 1 kg computer of 5*1050 logical operations per second carried out on ~1031 bits.[5] However, it suffices for our purposes to use the more conservative estimate that presupposes only currently known design-principles.)

The amount of computing power needed to emulate a human mind can likewise be roughly estimated. One estimate, based on how computationally expensive it is to replicate the functionality of a piece of nervous tissue that we have already understood and whose functionality has been replicated in silico, contrast enhancement in the retina, yields a figure of ~1014 operations per second for the entire human brain.[6] An alternative estimate, based the number of synapses in the brain and their firing frequency, gives a figure of ~1016-1017 operations per second.[7] Conceivably, even more could be required if we want to simulate in detail the internal workings of synapses and dendritic trees. However, it is likely that the human central nervous system has a high degree of redundancy on the mircoscale to compensate for the unreliability and noisiness of its neuronal components. One would therefore expect a substantial efficiency gain when using more reliable and versatile non-biological processors.

Memory seems to be a no more stringent constraint than processing power.[8] Moreover, since the maximum human sensory bandwidth is ~108 bits per second, simulating all sensory events incurs a negligible cost compared to simulating the cortical activity. We can therefore use the processing power required to simulate the central nervous system as an estimate of the total computational cost of simulating a human mind.

If the environment is included in the simulation, this will require additional computing power – how much depends on the scope and granularity of the simulation. Simulating the entire universe down to the quantum level is obviously infeasible, unless radically new physics is discovered. But in order to get a realistic simulation of human experience, much less is needed – only whatever is required to ensure that the simulated humans, interacting in normal human ways with their simulated environment, don’t notice any irregularities. The microscopic structure of the inside of the Earth can be safely omitted. Distant astronomical objects can have highly compressed representations: verisimilitude need extend to the narrow band of properties that we can observe from our planet or solar system spacecraft. On the surface of Earth, macroscopic objects in inhabited areas may need to be continuously simulated, but microscopic phenomena could likely be filled in ad hoc. What you see through an electron microscope needs to look unsuspicious, but you usually have no way of confirming its coherence with unobserved parts of the microscopic world. Exceptions arise when we deliberately design systems to harness unobserved microscopic phenomena that operate in accordance with known principles to get results that we are able to independently verify. The paradigmatic case of this is a computer. The simulation may therefore need to include a continuous representation of computers down to the level of individual logic elements. This presents no problem, since our current computing power is negligible by posthuman standards.

Moreover, a posthuman simulator would have enough computing power to keep track of the detailed belief-states in all human brains at all times. Therefore, when it saw that a human was about to make an observation of the microscopic world, it could fill in sufficient detail in the simulation in the appropriate domain on an as-needed basis. Should any error occur, the director could easily edit the states of any brains that have become aware of an anomaly before it spoils the simulation. Alternatively, the director could skip back a few seconds and rerun the simulation in a way that avoids the problem.

            It thus seems plausible that the main computational cost in creating simulations that are indistinguishable from physical reality for human minds in the simulation resides in simulating organic brains down to the neuronal or sub-neuronal level.[9] While it is not possible to get a very exact estimate of the cost of a realistic simulation of human history, we can use ~1033 - 1036 operations as a rough estimate[10]. As we gain more experience with virtual reality, we will get a better grasp of the computational requirements for making such worlds appear realistic to their visitors. But in any case, even if our estimate is off by several orders of magnitude, this does not matter much for our argument. We noted that a rough approximation of the computational power of a planetary-mass computer is 1042 operations per second, and that assumes only already known nanotechnological designs, which are probably far from optimal. A single such a computer could simulate the entire mental history of humankind (call this an ancestor-simulation) by using less than one millionth of its processing power for one second. A posthuman civilization may eventually build an astronomical number of such computers. We can conclude that the computing power available to a posthuman civilization is sufficient to run a huge number of ancestor-simulations even it allocates only a minute fraction of its resources to that purpose. We can draw this conclusion even while leaving a substantial margin of error in all our estimates.

 

·         Posthuman civilizations would have enough computing power to run hugely many ancestor-simulations even while using only a tiny fraction of their resources for that purpose.

 

IV. THE CORE OF THE SIMULATION ARGUMENT

 

The basic idea of this paper can be expressed roughly as follows: If there were a substantial chance that our civilization will ever get to the posthuman stage and run many ancestor-simulations, then how come you are not living in such a simulation?

            We shall develop this idea into a rigorous argument. Let us introduce the following notation:

 

: Fraction of all human-level technological civilizations that survive to reach a posthuman stage

 

: Average number of ancestor-simulations run by a posthuman civilization

 

*: Average number of individuals that have lived in a civilization before it reaches a posthuman stage

 

The actual fraction of all observers with human-type experiences that live in simulations is then

 

 

 

Writing  for the fraction of posthuman civilizations that are interested in running ancestor-simulations (or that contain at least some individuals who are interested in that and have sufficient resources to run a significant number of such simulations), and  for the average number of ancestor-simulations run by such interested civilizations, we have

 

 

and thus:

 

                                        (*)

 

Because of the immense computing power of posthuman civilizations,  is extremely large, as we saw in the previous section. By inspecting (*) we can then see that at least one of the following three propositions must be true:

 

(1)       

(2)       

(3)       

 

V. A BLAND INDIFFERENCE PRINCIPLE

 

We can take a further step and conclude that conditional on the truth of (3), one’s credence in the hypothesis that one is in a simulation should be close to unity. More generally, if we knew that a fraction x of all observers with human-type experiences live in simulations, and we don’t have any information that indicate that our own particular experiences are any more or less likely than other human-type experiences to have been implemented in vivo rather than in machina, then our credence that we are in a simulation should equal x:

 

                                    (#)

 

This step is sanctioned by a very weak indifference principle. Let us distinguish two cases. The first case, which is the easiest, is where all the minds in question are like your own in the sense that they are exactly qualitatively identical to yours: they have exactly the same information and the same experiences that you have. The second case is where the minds are “like” each other only in the loose sense of being the sort of minds that are typical of human creatures, but they are qualitatively distinct from one another and each has a distinct set of experiences. I maintain that even in the latter case, where the minds are qualitatively different, the simulation argument still works, provided that you have no information that bears on the question of which of the various minds are simulated and which are implemented biologically.

            A detailed defense of a stronger principle, which implies the above stance for both cases as trivial special instances, has been given in the literature.[11] Space does not permit a recapitulation of that defense here, but we can bring out one of the underlying intuitions by bringing to our attention to an analogous situation of a more familiar kind. Suppose that x% of the population has a certain genetic sequence S within the part of their DNA commonly designated as “junk DNA”. Suppose, further, that there are no manifestations of S (short of what would turn up in a gene assay) and that there are no known correlations between having S and any observable characteristic. Then, quite clearly, unless you have had your DNA sequenced, it is rational to assign a credence of x% to the hypothesis that you have S. And this is so quite irrespective of the fact that the people who have S have qualitatively different minds and experiences from the people who don’t have S. (They are different simply because all humans have different experiences from one another, not because of any known link between S and what kind of experiences one has.)

The same reasoning holds if S is not the property of having a certain genetic sequence but instead the property of being in a simulation, assuming only that we have no information that enables us to predict any differences between the experiences of simulated minds and those of the original biological minds.

It should be stressed that the bland indifference principle expressed by (#) prescribes indifference only between hypotheses about which observer you are, when you have no information about which of these observers you are. It does not in general prescribe indifference between hypotheses when you lack specific information about which of the hypotheses is true. In contrast to Laplacean and other more ambitious principles of indifference, it is therefore immune to Bertrand’s paradox and similar predicaments that tend to plague indifference principles of unrestricted scope.

Readers familiar with the Doomsday argument[12] may worry that the bland principle of indifference invoked here is the same assumption that is responsible for getting the Doomsday argument off the ground, and that the counterintuitiveness of some of the implications of the latter incriminates or casts doubt on the validity of the former. This is not so. The Doomsday argument rests on a much stronger and more controversial premiss, namely that one should reason as if one were a random sample from the set of all people who will ever have lived (past, present, and future) even though we know that we are living in the early twenty-first century rather than at some point in the distant past or the future. The bland indifference principle, by contrast, applies only to cases where we have no information about which group of people we belong to.

If betting odds provide some guidance to rational belief, it may also be worth to ponder that if everybody were to place a bet on whether they are in a simulation or not, then if people use the bland principle of indifference, and consequently place their money on being in a simulation if they know that that’s where almost all people are, then almost everyone will win their bets. If they bet on not being in a simulation, then almost everyone will lose. It seems better that the bland indifference principle be heeded.

Further, one can consider a sequence of possible situations in which an increasing fraction of all people live in simulations: 98%, 99%, 99.9%, 99.9999%, and so on. As one approaches the limiting case in which everybody is in a simulation (from which one can deductively infer that one is in a simulation oneself), it is plausible to require that the credence one assigns to being in a simulation gradually approach the limiting case of complete certainty in a matching manner.

 

VI. INTERPRETATION

 

The possibility represented by proposition (1) is fairly straightforward. If (1) is true, then humankind will almost certainly fail to reach a posthuman level; for virtually no species at our level of development become posthuman, and it is hard to see any justification for thinking that our own species will be especially privileged or protected from future disasters. Conditional on (1), therefore, we must give a high credence to DOOM, the hypothesis that humankind will go extinct before reaching a posthuman level:

 

 

One can imagine hypothetical situations were we have such evidence as would trump knowledge of . For example, if we discovered that we were about to be hit by a giant meteor, this might suggest that we had been exceptionally unlucky. We could then assign a credence to DOOM larger than our expectation of the fraction of human-level civilizations that fail to reach posthumanity. In the actual case, however, we seem to lack evidence for thinking that we are special in this regard, for better or worse.

            Proposition (1) doesn’t by itself imply that we are likely to go extinct soon, only that we are unlikely to reach a posthuman stage. This possibility is compatible with us remaining at, or somewhat above, our current level of technological development for a long time before going extinct. Another way for (1) to be true is if it is likely that technological civilization will collapse. Primitive human societies might then remain on Earth indefinitely.

There are many ways in which humanity could become extinct before reaching posthumanity. Perhaps the most natural interpretation of (1) is that we are likely to go extinct as a result of the development of some powerful but dangerous technology.[13] One candidate is molecular nanotechnology, which in its mature stage would enable the construction of self-replicating nanobots capable of feeding on dirt and organic matter – a kind of mechanical bacteria. Such nanobots, designed for malicious ends, could cause the extinction of all life on our planet.[14]

            The second alternative in the simulation argument’s conclusion is that the fraction of posthuman civilizations that are interested in running ancestor-simulation is negligibly small. In order for (2) to be true, there must be a strong convergence among the courses of advanced civilizations. If the number of ancestor-simulations created by the interested civilizations is extremely large, the rarity of such civilizations must be correspondingly extreme. Virtually no posthuman civilizations decide to use their resources to run large numbers of ancestor-simulations. Furthermore, virtually all posthuman civilizations lack individuals who have sufficient resources and interest to run ancestor-simulations; or else they have reliably enforced laws that prevent such individuals from acting on their desires.

            What force could bring about such convergence? One can speculate that advanced civilizations all develop along a trajectory that leads to the recognition of an ethical prohibition against running ancestor-simulations because of the suffering that is inflicted on the inhabitants of the simulation. However, from our present point of view, it is not clear that creating a human race is immoral. On the contrary, we tend to view the existence of our race as constituting a great ethical value. Moreover, convergence on an ethical view of the immorality of running ancestor-simulations is not enough: it must be combined with convergence on a civilization-wide social structure that enables activities considered immoral to be effectively banned.

            Another possible convergence point is that almost all individual posthumans in virtually all posthuman civilizations develop in a direction where they lose their desires to run ancestor-simulations. This would require significant changes to the motivations driving their human predecessors, for there are certainly many humans who would like to run ancestor-simulations if they could afford to do so. But perhaps many of our human desires will be regarded as silly by anyone who becomes a posthuman. Maybe the scientific value of ancestor-simulations to a posthuman civilization is negligible (which is not too implausible given its unfathomable intellectual superiority), and maybe posthumans regard recreational activities as merely a very inefficient way of getting pleasure – which can be obtained much more cheaply by direct stimulation of the brain’s reward centers. One conclusion that follows from (2) is that posthuman societies will be very different from human societies: they will not contain relatively wealthy independent agents who have the full gamut of human-like desires and are free to act on them.

            The possibility expressed by alternative (3) is the conceptually most intriguing one. If we are living in a simulation, then the cosmos that we are observing is just a tiny piece of the totality of physical existence. The physics in the universe where the computer is situated that is running the simulation may or may not resemble the physics of the world that we observe. While the world we see is in some sense “real”, it is not located at the fundamental level of reality.

            It may be possible for simulated civilizations to become posthuman. They may then run their own ancestor-simulations on powerful computers they build in their simulated universe. Such computers would be “virtual machines”, a familiar concept in computer science. (Java script web-applets, for instance, run on a virtual machine – a simulated computer – inside your desktop.) Virtual machines can be stacked: it’s possible to simulate a machine simulating another machine, and so on, in arbitrarily many steps of iteration. If we do go on to create our own ancestor-simulations, this would be strong evidence against (1) and (2), and we would therefore have to conclude that we live in a simulation. Moreover, we would have to suspect that the posthumans running our simulation are themselves simulated beings; and their creators, in turn, may also be simulated beings.

            Reality may thus contain many levels. Even if it is necessary for the hierarchy to bottom out at some stage – the metaphysical status of this claim is somewhat obscure – there may be room for a large number of levels of reality, and the number could be increasing over time. (One consideration that counts against the multi-level hypothesis is that the computational cost for the basement-level simulators would be very great. Simulating even a single posthuman civilization might be prohibitively expensive. If so, then we should expect our simulation to be terminated when we are about to become posthuman.)

            Although all the elements of such a system can be naturalistic, even physical, it is possible to draw some loose analogies with religious conceptions of the world. In some ways, the posthumans running a simulation are like gods in relation to the people inhabiting the simulation: the posthumans created the world we see; they are of superior intelligence; they are “omnipotent” in the sense that they can interfere in the workings of our world even in ways that violate its physical laws; and they are “omniscient” in the sense that they can monitor everything that happens. However, all the demigods except those at the fundamental level of reality are subject to sanctions by the more powerful gods living at lower levels.

Further rumination on these themes could climax in a naturalistic theogony that would study the structure of this hierarchy, and the constraints imposed on its inhabitants by the possibility that their actions on their own level may affect the treatment they receive from dwellers of deeper levels. For example, if nobody can be sure that they are at the basement-level, then everybody would have to consider the possibility that their actions will be rewarded or punished, based perhaps on moral criteria, by their simulators. An afterlife would be a real possibility. Because of this fundamental uncertainty, even the basement civilization may have a reason to behave ethically. The fact that it has such a reason for moral behavior would of course add to everybody else’s reason for behaving morally, and so on, in truly virtuous circle. One might get a kind of universal ethical imperative, which it would be in everybody’s self-interest to obey, as it were “from nowhere”.

In addition to ancestor-simulations, one may also consider the possibility of more selective simulations that include only a small group of humans or a single individual. The rest of humanity would then be zombies or “shadow-people” – humans simulated only at a level sufficient for the fully simulated people not to notice anything suspicious. It is not clear how much cheaper shadow-people would be to simulate than real people. It is not even obvious that it is possible for an entity to behave indistinguishably from a real human and yet lack conscious experience. Even if there are such selective simulations, you should not think that you are in one of them unless you think they are much more numerous than complete simulations. There would have to be about 100 billion times as many “me-simulations” (simulations of the life of only a single mind) as there are ancestor-simulations in order for most simulated persons to be in me-simulations.

There is also the possibility of simulators abridging certain parts of the mental lives of simulated beings and giving them false memories of the sort of experiences that they would typically have had during the omitted interval. If so, one can consider the following (farfetched) solution to the problem of evil: that there is no suffering in the world and all memories of suffering are illusions. Of course, this hypothesis can be seriously entertained only at those times when you are not currently suffering.

            Supposing we live in a simulation, what are the implications for us humans? The foregoing remarks notwithstanding, the implications are not all that radical. Our best guide to how our posthuman creators have chosen to set up our world is the standard empirical study of the universe we see. The revisions to most parts of our belief networks would be rather slight and subtle – in proportion to our lack of confidence in our ability to understand the ways of posthumans. Properly understood, therefore, the truth of (3) should have no tendency to make us “go crazy” or to prevent us from going about our business and making plans and predictions for tomorrow. The chief empirical importance of (3) at the current time seems to lie in its role in the tripartite conclusion established above.[15] We may hope that (3) is true since that would decrease the probability of (1), although if computational constraints make it likely that simulators would terminate a simulation before it reaches a posthuman level, then out best hope would be that (2) is true.

If we learn more about posthuman motivations and resource constraints, maybe as a result of developing towards becoming posthumans ourselves, then the hypothesis that we are simulated will come to have a much richer set of empirical implications.

 

VII. CONCLUSION

 

A technologically mature “posthuman” civilization would have enormous computing power. Based on this empirical fact, the simulation argument shows that at least one of the following propositions is true: (1) The fraction of human-level civilizations that reach a posthuman stage is very close to zero; (2) The fraction of posthuman civilizations that are interested in running ancestor-simulations is very close to zero; (3) The fraction of all people with our kind of experiences that are living in a simulation is very close to one.

If (1) is true, then we will almost certainly go extinct before reaching posthumanity. If (2) is true, then there must be a strong convergence among the courses of advanced civilizations so that virtually none contains any relatively wealthy individuals who desire to run ancestor-simulations and are free to do so. If (3) is true, then we almost certainly live in a simulation. In the dark forest of our current ignorance, it seems sensible to apportion one’s credence roughly evenly between (1), (2), and (3).

Unless we are now living in a simulation, our descendants will almost certainly never run an ancestor-simulation.

 

 

Acknowledgements

I’m grateful to many people for comments, and especially to Amara Angelica, Robert Bradbury, Milan Cirkovic, Robin Hanson, Hal Finney, Robert A. Freitas Jr., John Leslie, Mitch Porter, Keith DeRose, Mike Treder, Mark Walker, Eliezer Yudkowsky, and several anonymous referees.

 

[Nick Bostrom's academic homepage: www.nickbostrom.com]
[More on the simulation argument: www.simulation-argument.com]


[1] See e.g. K. E. Drexler, Engines of Creation: The Coming Era of Nanotechnology, London, Forth Estate, 1985; N. Bostrom, “How Long Before Superintelligence?” International Journal of Futures Studies, vol. 2, (1998); R. Kurzweil, The Age of Spiritual Machines: When computers exceed human intelligence, New York, Viking Press, 1999; H. Moravec, Robot: Mere Machine to Transcendent Mind, Oxford University Press, 1999.

[2] Such as the Bremermann-Bekenstein bound and the black hole limit (H. J. Bremermann, “Minimum energy requirements of information transfer and computing.” International Journal of Theoretical Physics 21: 203-217 (1982); J. D. Bekenstein, “Entropy content and information flow in systems with limited energy.” Physical Review D 30: 1669-1679 (1984); A. Sandberg, “The Physics of Information Processing Superobjects: The Daily Life among the Jupiter Brains.” Journal of Evolution and Technology, vol. 5 (1999)).

[3] K. E. Drexler, Nanosystems: Molecular Machinery, Manufacturing, and Computation, New York, John Wiley & Sons, Inc., 1992.

[4] R. J. Bradbury, “Matrioshka Brains.” Working manuscript (2002), http://www.aeiveos.com/~bradbury/MatrioshkaBrains/MatrioshkaBrains.html.

[5] S. Lloyd, “Ultimate physical limits to computation.” Nature 406 (31 August): 1047-1054 (2000).

[6] H. Moravec, Mind Children, Harvard University Press (1989).

[7] Bostrom (1998), op. cit.

[8] See references in foregoing footnotes.

[9] As we build more and faster computers, the cost of simulating our machines might eventually come to dominate the cost of simulating nervous systems.

[10] 100 billion humans50 years/human30 million secs/year[1014, 1017] operations in each human brain per second  [1033, 1036] operations.

[11] In e.g. N. Bostrom, “The Doomsday argument, Adam & Eve, UN++, and Quantum Joe.” Synthese 127(3): 359-387 (2001); and most fully in my book Anthropic Bias: Observation Selection Effects in Science and Philosophy, Routledge, New York, 2002.

[12] See e.g. J. Leslie, “Is the End of the World Nigh? ” Philosophical Quarterly 40, 158: 65-72 (1990).

[13] See my paper “Existential Risks: Analyzing Human Extinction Scenarios and Related Hazards.” Journal of Evolution and Technology, vol. 9 (2001) for a survey and analysis of the present and anticipated future threats to human survival.

[14] See e.g. Drexler (1985) op cit., and R. A. Freitas Jr., “Some Limits to Global Ecophagy by Biovorous Nanoreplicators, with Public Policy Recommendations.” Zyvex preprint April (2000), http://www.foresight.org/NanoRev/Ecophagy.html.

[15] For some reflections by another author on the consequences of (3), which were sparked by a privately circulated earlier version of this paper, see R. Hanson, “How to Live in a Simulation.” Journal of Evolution and Technology, vol. 7 (2001).